Zera
Messages : 837
| Sujet: d2nt problème Sam 22 Mai - 1:17 | |
| Bonsoir , je vous explique mon problème , par exemple dans ma pick it il y a sa - Citation :
- //=========================
//==========Charms========= //=========================
[Name] == SmallCharm && [Quality] == unique [Name] == LargeCharm && [Quality] == unique [Name] == GrandCharm && [Quality] == Unique et pourtant mon bot ne ramasse pas les gheed quelqu'un a une solution ?
Dernière édition par Zera le Sam 22 Mai - 12:02, édité 1 fois |
|
As_Papaye
Messages : 1144
| Sujet: Re: d2nt problème Dim 23 Mai - 13:01 | |
| - As_MoDerateur a écrit:
- Shinobu a écrit:
je vien a nouveau de le voir en direct ne pas rammaser une amulette unique pourtan a ses pieds :'( tristesse ! c'est pourtant bizarre car moi j'en ramasse tous le temps pour preuve j'ai pas mal de mara / rising / courroux... --> Ceci n'est pas une preuve, ce sont des dires, personnes n'a pu verifier --> Ce qui constitue vraiment la preuve c'est que c'est toi Mika qui le dit et que personne ne contestera tes dires, voila la preuve |
|
Zera
Messages : 837
| Sujet: Re: d2nt problème Dim 23 Mai - 21:22 | |
| Je run sous xp , et je pense je vais poster que les uniques - Spoiler:
- Citation :
- //=============================================================================================================
//====================================Unique - [G01]=========================================================== //=============================================================================================================
//========================= //==========Glove========== //=========================
[Name] == Chain Gloves && [Quality] == Unique && [Flag] != Eth # 80 >= 40 // Chance Guards //[Name] == Vambraces && [Quality] == Unique && [Flag] != Eth // Soul Drainer [Name] == Ogre Gauntlets && [Quality] == Unique // Steelrend //[Name] == Vampirebone Gloves && [Quality] == Unique && [Flag] != Eth # 0 == 15 // Dracul's Grasp [Name] == Vampirebone Gloves && [Quality] == Unique && [Flag] != Eth // Dracul's Grasp //[Name] == Heavy Gloves && [Quality] == Unique # [enhanceddefense] == 20 // Bloodfist [Name] == Light Gauntlets && [Quality] == Unique # [enhanceddefense] == 30 // Magefist //[Name] == Gauntlets && [Quality] == Unique // Frostburn
//========================= //==========Belts========== //=========================
//[Name] == Heavy Belt && [Quality] == Unique && [Flag] != Eth // Goldwrap //[Name] == Demonhide Sash && [Quality] == Unique && [Flag] != Eth // String of Ears //[Name] == Battle Belt && [Quality] == Unique && [Flag] != Eth // Snowclash //[Name] == War Belt && [Quality] == Unique && [Flag] != Eth # [EnhancedDefense] == 200 // Thundergod's Vigor [Name] == War Belt && [Quality] == Unique && [Flag] != Eth # [EnhancedDefense] >= 190 // Thundergod's Vigor [Name] == Spiderweb Sash [Quality] == Unique && [Flag] != Eth // Arachnid Mesh //[Name] == Vampirefang Belt && [Quality] == Unique && [Flag] != Eth // Nosferatu's Coil //[Name] == Mithril Coil && [Quality] == Unique && [Flag] != Eth # [normaldamagereduction] == 15 // Verdungo's Hearty Cord [Name] == Mithril Coil && [Quality] == Unique && [Flag] != Eth // Verdungo's Hearty Cord
//========================= //==========Boots========== //=========================
[Name] == Boots && [Quality] == Unique && [Flag] != Eth # [enhanceddefense] == 20 // Hotspur //[Name] == Sharkskin Boots && [Quality] == Unique && [Flag] != Eth # [maxhp] == 65 // Waterwalk [Name] == Sharkskin Boots && [Quality] == Unique && [Flag] != Eth # [maxhp] >= 50 // Waterwalk //[Name] == Mesh Boots && [Quality] == Unique // Silkweave [Name] == Battle Boots && [Quality] == Unique && [Flag] != Eth # 80 >= 40 // War Traveler //[Name] == War Boots && [Quality] == Unique && [Flag] != Eth # [EnhancedDefense] == 200 // Gore Rider [Name] == War Boots && [Quality] == Unique && [Flag] != Eth # [EnhancedDefense] >= 170// Gore Rider //[Name] == Scarabshell Boots && [Quality] == Unique # [strength] == 15 && [vitality] == 15 // Sandstorm Trek [Name] == Scarabshell Boots && [Quality] == Unique # [strength] >= 10 // Sandstorm Trek [Name] == Scarabshell Boots && [Quality] == Unique && [Flag] == eth // Sandstorm Trek //[Name] == Boneweave Boots && [Quality] == Unique && [Flag] != Eth # 0 == 20 // Marrowwalk [Name] == Boneweave Boots && [Quality] == Unique && [Flag] != Eth // Marrowwalk [Name] == Myrmidon Greaves && [Quality] == Unique // Shadow Dancer
//========================= //==========Helms========== //=========================
[Name] == Shako && [Quality] == Unique // Harlequin Crest [Name] == Grim Helm && [Quality] == Unique && [Flag] != eth # [lifedrainmindam] == 8 && [manadrainmindam] == 8 && [normaldamagereduction] == 20 && [magicdamagereduction] == 15 // Vampire Gaze [Name] == Grim Helm && [Quality] == Unique && [Flag] == eth # [lifedrainmindam] == 8 && [manadrainmindam] == 8 && [normaldamagereduction] == 20 && [magicdamagereduction] == 15 // Vampire Gaze //[Name] == Spired Helm && [Quality] == Unique && [Flag] != eth # [itempiercecold] == 15 // Nightwing's Veil [Name] == Spired Helm && [Quality] == Unique && [Flag] != eth // Nightwing's Veil //[Name] == Demonhead && [Quality] == Unique && [Flag] != eth # [strength] == 30 // Andariel's Visage [Name] == Demonhead && [Quality] == Unique && [Flag] != eth // Andariel's Visage [Name] == Demonhead && [Quality] == Unique && [Flag] == eth // Eth Andariel's Visage [Name] == Bone Visage && [Quality] == Unique // Giant Skull [Name] == Tiara && [Quality] == Unique # 39 == 70 // Kira's Guardian [Name] == Diadem && [Quality] == Unique // Griffon's Eye [Name] == Corona && [Quality] == Unique // Crown of ages
//========================= //==========Armors========= //=========================
[Name] == DuskShroud && [Quality] == Unique # [PassiveFireMastery] >= 10 && [SkillFireball] == 3 // Ormus [Name] == DuskShroud && [Quality] == Unique # [PassiveFireMastery] >= 10 && [SkillEnchant] == 3 // Ormus [Name] == DuskShroud && [Quality] == Unique # [PassiveFireMastery] >= 10 && [SkillMeteor] == 3 // Ormus [Name] == DuskShroud && [Quality] == Unique # [PassiveLtngMastery] >= 10 && [SkillChainlightning] == 3 // Ormus [Name] == DuskShroud && [Quality] == Unique # [PassiveColdMastery] >= 10 && [SkillBlizzard] == 3 // Ormus [Name] == BalrogSkin && [Quality] == Unique && [Flag] == ethereal # [ItemAllSkills] == 2 && [EnhancedDefense] >= 180 && [MagicDamageReduction] >= 10 //Arkaine [Name] == WireFleece && [Quality] == Unique && [Flag] == ethereal # [EnhancedDefense] >= 195 && [NormalDamageReduction] == 20 && [MagicDamageReduction] == 20 [Name] == KrakenShell && [Quality] == Unique # [DamageResist] >= 25 && [Strength] >= 45 && [EnhancedDefense] >= 200 [Name] == ShadowPlate && [Quality] == Unique && [Flag] == ethereal # [EnhancedDefense] >= 220 && [NormalDamageReduction] >= 14 && [ColdResist] >= 60 && [ManaRecoveryBonus] >= 15 [Name] == SacredArmor && [Quality] == Unique [Name] == MeshArmor && [Quality] == Unique # [EnhancedDefense] == 220 [Name] == MeshArmor && [Quality] == Unique && [Flag] == ethereal [Name] == RussetArmor && [Quality] == Unique # [EnhancedDefense] == 200 [Name] == TemplarCoat && [Quality] == Unique [Name] == Cuirass && [Quality] == Unique && [Flag] == ethereal [Name] == SerpentskinArmor && [Quality] == Unique && [Flag] != ethereal # [FireResist] >= 34 [Name] == SharktoothArmor && [Quality] == Unique && [Flag] == ethereal # [EnhancedDefense] >= 210
//========================= //==========Shields======== //=========================
//[Name] == Round Shield && [Quality] == Unique // Moser's Blessed Circle //[Name] == Grim Shield && [Quality] == Unique # 16>=120 // Lidless Wall //[Name] == Troll Nest && [Quality] == Unique // Head Hunter's Glory //[Name] == Monarch && [Quality] == Unique // Stormshield
//========================= //==========Weapons======== //=========================
//========================= //==========Sword========== //=========================
[Name] == Champion Sword && [Quality] == Unique # [EnhancedDamage] >= 230 // Doombringer [Name] == Colossus Blade && [Quality] == Unique // The Grandfather [Name] == Phase Blade && [Quality] == Unique && [Flag] != Eth # [itemlevelreq] == 85 // Azurewrath
//========================= //==========axes=========== //=========================
[Name] == Ettin Axe && [Quality] == Unique && [Flag] == Eth # [Sockets] == 5// Rune Master [Name] == Berserker Axe && [Quality] == Unique // Death Cleaver //[Name] == Silver-Edged Axe && [Quality] == Unique // Ethereal Edge //[Name] == Decapitator && [Quality] == Unique // Hellslayer //[Name] == Champion Axe && [Quality] == Unique // Messerschmidt's Reaver //[Name] == Glorious Axe && [Quality] == Unique // Executioner's Justice
//========================= //=========polearms======== //=========================
//[Name] == Ogre axe && [Quality] == Unique # [EnhancedDamage] >= 290 // Bonehew //[Name] == Thresher && [Quality] == Unique // The Reaper's Toll [Name] == Cryptic Axe && [Quality] == Unique && [Flag] == eth // Tomb Reaver //[Name] == Giant Thresher && [Quality] == Unique // Stormspire
//========================= //=========scepters======== //=========================
//[Name] == Divine Scepter && [Quality] == Unique // Hand of Blessed Light //[Name] == Mighty Scepter && [Quality] == Unique # 93 == 20 // Heaven's Light //[Name] == Mighty Scepter && [Quality] == Unique # 91 == -60 // The Redeemer [Name] == Caduceus && [Quality] == Unique // Astreon's Iron Ward
//========================= //=========SPEARS========== //=========================
//[Name] == Fuscina && [Quality] == Unique // Kelpie Snare //[Name] == Lance && [Quality] == Unique // Spire of Honor //[Name] == Hyperion Spear && [Quality] == Unique // Arioc's Needle //[Name] == Mancatcher && [Quality] == Unique // Viperfork //[Name] == War Pike && [Quality] == Unique // Steel Pillar
//========================= //=========staves========== //=========================
//[Name] == Elder Staff && [Quality] == Unique // Ondal's Wisdom //[Name] == Archon Staff && [Quality] == Unique // Mang Song's Lesson
//========================= //====throwingweapons====== //=========================
//[Name] == Winged Knife && [Quality] == Unique // Warshrike //[Name] == Flying Axe && [Quality] == Unique // Gimmershred //[Name] == Winged Axe && [Quality] == Unique // Lacerator
//========================= //=========wands=========== //=========================
//[Name] == Lich Wand && [Quality] == Unique // Boneshade [Name] == Unearthed Wand && [Quality] == Unique // Death's Web
//========================= //==========Amazon========= //=========================
//[Name] == Matriarchal Bow && [Quality] == Unique // Blood Raven's Charge //[Name] == Ceremonial Bow && [Quality] == Unique // Lycander's Aim [Name] == Ceremonial Javelin && [Quality] == Unique && [Flag] == Eth // Eth Titan's Revenge //[Name] == Ceremonial Javelin && [Quality] == Unique && [Flag] != Eth # [enhanceddamage] == 200 // Titan's Revenge [Name] == Ceremonial Javelin && [Quality] == Unique && [Flag] != Eth # [enhanceddamage] >= 180// Titan's Revenge [Name] == Matriarchal Javelin && [Quality] == Unique # [javelinandspearskilltab] == 4 // Thunderstroke //[Name] == Matriarchal Spear && [Quality] == Unique// Stoneraven //[Name] == Ceremonial Pike && [Quality] == Unique // Lycander's Flank
//========================= //==========assasin======== //=========================
//[Name] == Battle Cestus && [Quality] == Unique // Shadow Killer [Name] == Greater Talons && [Quality] == Unique && [Flag] == Eth # [enhanceddamage] == 200 // Bartuc's Cut-Throat //[Name] == Wrist Sword && [Quality] == Unique // Jade Talon //[Name] == Feral Claws && [Quality] == Unique // Firelizard's Talons
//========================= //======necromancer======== //=========================
//[Name] == Hierophant Trophy && [Quality] == Unique && [Flag] != Eth // Homunculus [Name] == Bloodlord Skull && [Quality] == Unique && [Flag] != Eth // Darkforce Spawn [Name] == Succubus Skull && [Quality] == Unique && [Flag] != Eth // Boneflame
//========================= //========barbarian======== //=========================
//[Name] == Fury Visor && [Quality] == Unique // Wolfhowl //[Name] == Conqueror Crown && [Quality] == Unique // Halaberd's Reign //[Name] == Destroyer Helm && [Quality] == Unique // Demonhorn's Edge //[Name] == Slayer Guard && [Quality] == Unique && [Flag] != Eth # [EnhancedDefense] == 200 // Arreat's Face [Name] == Slayer Guard && [Quality] == Unique && [Flag] != Eth # [EnhancedDefense] >= 190// Arreat's Face
//========================= //========sorceress======== //=========================
//[Name] == Swirling Crystal && [Quality] == Unique // The Oculus //[Name] == Eldritch Orb && [Quality] == Unique # [sorceressskills] ==3 && [itempierceltng] == 20 // Eschuta's Temper light //[Name] == Eldritch Orb && [Quality] == Unique # [sorceressskills] ==3 && [itempiercefire] == 20 // Eschuta's Temper fire [Name] == Eldritch Orb && [Quality] == Unique # [sorceressskills] ==3 && [itempierceltng] >= 15 // Eschuta's Temper light [Name] == Eldritch Orb && [Quality] == Unique # [sorceressskills] ==3 && [itempiercefire] >= 15 // Eschuta's Temper fire [Name] == Dimensional Shard && [Quality] == Unique // Death's Fathom
//========================= //==========druid========== //=========================
[Name] == Totemic Mask && [Quality] == Unique && [Flag] != Eth # [EnhancedDefense] == 200 // Jalal's Mane [Name] == Totemic Mask && [Quality] == Unique && [Flag] != Eth # [EnhancedDefense] >= 190 // Jalal's Mane [Name] == Blood Spirit && [Quality] == Unique # [druidskills] == 4 // Cerebus' Bite [Name] == Sky Spirit && [Quality] == Unique // Ravenlore [Name] == Earth Spirit && [Quality] == Unique // Spirit Keeper
//========================= //==========paladin======== //=========================
//[Name] == Sacred Rondache && [Quality] == Unique// Alma Negra [Name] == Gilded Shield && [Quality] == Unique && [Flag] != Eth # [EnhancedDefense] >= 150 // Herald Of Zakarum [Name] == Gilded Shield && [Quality] == Unique && [Flag] == Eth # [EnhancedDefense] >= 150 // Herald Of Zakarum [Name] == Zakarum Shield && [Quality] == Unique // Dragonscale
//========================= //==========Rings========== //=========================
[Type] == ring && [Quality] == Unique [Type] == ring && [Quality] == Unique # [itemmagicbonus] == 30 // NagelRing //[Type] == ring && [Quality] == Unique # [manadrainmindam] >= 6 // Manald Heal [Type] == ring && [Quality] == Unique # [itemmaxmanapercent] == 25 // Stone of Jordan //[Type] == ring && [Quality] == Unique # [maxhp] == 40 // Dwarf Star [Type] == ring && [Quality] == Unique # [dexterity] >= 19 // Raven Frost [Type] == ring && [Quality] == Unique # [lifedrainmindam] >= 3 && [maxstamina] == 50 // Bul Kathos Wedding Band //[Type] == ring && [Quality] == Unique # [lifedrainmindam] >= 6 // Carrion Wind [Type] == ring && [Quality] == Unique # [NormalDamageReduction] >= 7 && [PoisonResist] >= 20 // Nature's Peace [Type] == ring && [Quality] == Unique # [itemabsorblightpercent] >= 19 // Wisp Projector
//========================= //==========Amulets======== //=========================
[Type] == amulet && [Quality] == Unique //[Type] == amulet && [Quality] == Unique # [strength] == 12 && [fireresist] >= 20 && [lightresist] >= 20 && [coldresist] >= 20 && [maxpoisonresist] >= 20 // Sacrens Chance //[Type] == amulet && [Quality] == Unique # [manadrainmindam] >= 11 && [lifedrainmindam] >= 5 // Cresent Moon //[Type] == amulet && [Quality] == Unique # [dexterity] == 25 // Cat's Eye //[Type] == amulet && [Quality] == Unique # [poisonresist] == 75 // Atma's Scarab [Type] == amulet && [Quality] == Unique # [hpregen] == 10 // The Rising Sun [Type] == amulet && [Quality] == Unique # [lightresist] == 35 // Highlord's Wrath [Type] == amulet && [Quality] == Unique # [fireresist] >= 20 && [lightresist] >= 20 && [coldresist] >= 20 && [poisonresist] >= 20 && [strength] == 5 // Mara's Kaleidoscope [Type] == amulet && [Quality] == Unique # [defensiveaurasskilltab] >= 1 // Seraph's Hymn [Type] == amulet && [Quality] == Unique # [tohit] >= 450 && [fireresist] == 35 && [lightresist] == 35 && [coldresist] == 35 && [poisonresist] == 35 //grille
//========================= //==========Jools========== //=========================
[Type] == jewel && [Quality] == Unique # [PassiveFireMastery] >= 5 && [PassiveFirePierce] >= 5 && [197] >= 1 [Type] == jewel && [Quality] == Unique # [passiveLtngMastery] >= 5 && [PassiveLtngPierce] >= 5 && [197] >= 1 [Type] == jewel && [Quality] == Unique # [passiveColdMastery] >= 5 && [PassiveColdPierce] >= 5 && [197] >= 1 [Type] == jewel && [Quality] == Unique # [passivePoisMastery] >= 5 && [PassivePoisPierce] >= 5 && [197] >= 1
//========================= //==========Charms========= //=========================
[Name] == SmallCharm && [Quality] == unique [Name] == LargeCharm && [Quality] == unique [Name] == GrandCharm && [Quality] == Unique
je post aussi ma Pala config - Spoiler:
- Citation :
- var NTConfig_UseRedemptionHP;
var NTConfig_UseRedemptionMP;
function NT_LoadConfig() { //------------------------------------------------------------------------------ // Boss configuration //------------------------------------------------------------------------------ NTConfig_Script.push("NTAndariel.ntj"); NTConfig_Script.push("NTCountess.ntj"); NTConfig_Script.push("NTTravincal.ntj"); NTConfig_Script.push("NTMephisto.ntj"); NTConfig_Script.push("NTEldritch.ntj"); NTConfig_ShenkExtension = true; NTConfig_Script.push("NTThreshSocket.ntj"); NTConfig_Script.push("NTPindleskin.ntj"); NTConfig_NihlathakExtension = true; NTConfig_Script.push("NTIzual.ntj"); NTConfig_Script.push("NTHephasto.ntj"); NTConfig_Script.push("NTDiablo.ntj"); //NTConfig_Script.push("NTBaal.ntj"); NTConfig_KillBaal = true; //NTConfig_Script.push("NTNihlathak.ntj"); NTConfig_PindleskinExtension = false; //NTConfig_Script.push("NTFrozenRiver.ntj"); NTConfig_ClearFrozenRiver = false; //NTConfig_Script.push("NTGlacialTrail.ntj"); NTConfig_ClearGlacialTrail = false; //NTConfig_Script.push("NTIcyCellar.ntj"); NTConfig_ClearIcyCellar = false; //NTConfig_Script.push("NTKurastTravel.ntj"); //NTConfig_Script.push("NTAct3Sewers.ntj"); NTConfig_ClearA3SewersLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all //NTConfig_Script.push("NTSummoner.ntj"); NTConfig_KillFireEye = true; //NTConfig_Script.push("NTDuriel.ntj"); //NTConfig_Script.push("NTAncientTunnels.ntj"); //NTConfig_Script.push("NTColdworm.ntj"); //NTConfig_Script.push("NTRadament.ntj");
//NTConfig_Script.push("NTTreehead.ntj"); //NTConfig_Script.push("NTPit.ntj"); NTConfig_ClearPitLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all //NTConfig_Script.push("NTMausoleum.ntj"); NTConfig_KillBloodRaven = true; //NTConfig_Script.push("NTHole.ntj"); NTConfig_ClearHoleLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all //NTConfig_Script.push("NTTristram.ntj"); NTConfig_KillRakanishu = true;
//------------------------------------------------------------------------------ //------------------------------------------------------------------------------ me.maxgametime = 0; // time in seconds, maximum game length (0 is infinite) NTConfig_StartDelay = 0; // Delay time in milliseconds to start; NTConfig_AreaDelay = 500; // Delay time in milliseconds to change area; NTConfig_SnagDelay = 500; // Delay time in milliseconds to wait before starting picking items
//------------------------------------------------------------------------------ //------------------------------------------------------------------------------ NTConfig_SkipHealLife = 90; // If you have more than this percent of life, you won't go to a healer NTConfig_SkipHealMana = 70; // If you have more than this percent of mana, you won't go to a healer NTConfig_UseMerc = true; // Set to true if you use a mercenary, will revive merc at a reviver npc. NTConfig_ResetWeapon = false; // Set to true to reset weapon when reviving merc
NTConfig_LifeThresh = 60; // Drink a normal potion if under this percent of life. NTConfig_LifeRejuvThresh = 40; // Drink a rejuvenation potion if under this percent of life. NTConfig_ManaThresh = 30; // Drink a normal potion if under this percent of mana. NTConfig_ManaRejuvThresh = 10; // Drink a rejuvenation potion if under this percent of mana. NTConfig_LifeChicken = 30; // This is your chicken life percent. If you go below this life total, exit game. NTConfig_ManaChicken = 0; // This is your chicken mana percent. If you go below this mana total, exit game.
NTConfig_MercLifeThresh = 50; // This is the threshold to use a life potion on your merc in percent. NTConfig_MercRejuvThresh = 30; // This is the threshold to use a rejuv potion on your merc in percent. NTConfig_MercChicken = 20; // This is your mercs chicken life percent. If he goes below this, exit game.
//------------------------------------------------------------------------------ //------------------------------------------------------------------------------ NTConfig_FreeSpace = 4; // Number of free columns. If less full columns are free stashing is set.
// The numbers correspond to your inventory. Set 0 to keep whatever is there, 1 to stash it. NTConfig_Columns[0] = [1,1,1,1,1,1,1,1,1,0]; NTConfig_Columns[1] = [1,1,1,1,1,1,1,1,1,0]; NTConfig_Columns[2] = [1,1,1,1,1,1,1,1,1,0]; NTConfig_Columns[3] = [1,1,1,1,1,1,1,1,0,0];
NTConfig_MinGoldToStash = 100000; // Maximum gold amount carried before going to stash
//---------------------------------------------------------------------------------------------- // Type of potion used in each belt column // Available types : "hp" = health | "mp" = mana | "rv" = rejuv. Can use other potion types too. // Keep equal types at adjacent columns. First HP then MP and then HP again is a bad choice. // Keep HP and MP at the beginning of the belt (in case you want to use rejuv and other types). // Rejuvenations MUST, I REPEAT MUST be at the end of the belt (last x columns). // To use rejuvenations only, put "rv" in all columns. //---------------------------------------------------------------------------------------------- NTConfig_BeltColType[0] = "hp"; NTConfig_BeltColType[1] = "mp"; NTConfig_BeltColType[2] = "rv"; NTConfig_BeltColType[3] = "rv";
//----------------------------------------------------------------------------------- // SnagIt configuration // Select one group only (normal / advance / extreme) //----------------------------------------------------------------------------------- NTConfig_NIPFilePath.push("zera/uniques.nip"); NTConfig_NIPFilePath.push("zera/sets.nip"); NTConfig_NIPFilePath.push("zera/whites.nip"); NTConfig_NIPFilePath.push("zera/runes.nip"); NTConfig_NIPFilePath.push("zera/rares.nip"); NTConfig_NIPFilePath.push("zera/magics.nip"); NTConfig_NIPFilePath.push("zera/gems.nip"); NTConfig_NIPFilePath.push("zera/charmsjewels.nip"); NTConfig_NIPFilePath.push("zera/ringsamulets.nip"); NTConfig_NIPFilePath.push("zera/potions.nip"); NTConfig_NIPFilePath.push("zera/moneymaker.nip"); NTConfig_NIPFilePath.push("zera/keysEssences.nip"); NTConfig_NIPFilePath.push("zera/goldfind.nip");
http://NTConfig_NIPFilePath.push("As_Moderateur/craft.nip"); http://NTConfig_NIPFilePath.push("As_Moderateur/magic.nip"); http://NTConfig_NIPFilePath.push("As_Moderateur/misc.nip"); http://NTConfig_NIPFilePath.push("As_Moderateur/rare.nip"); http://NTConfig_NIPFilePath.push("As_Moderateur/set.nip"); http://NTConfig_NIPFilePath.push("As_Moderateur/unique.nip"); http://NTConfig_NIPFilePath.push("As_Moderateur/white.nip"); http://NTConfig_NIPFilePath.push("normal/normal.nip"); http://NTConfig_NIPFilePath.push("normal/magic_rare.nip"); http://NTConfig_NIPFilePath.push("normal/set.nip"); http://NTConfig_NIPFilePath.push("normal/unique.nip"); http://NTConfig_NIPFilePath.push("normal/craft.nip");
http://NTConfig_NIPFilePath.push("advance/normal.nip"); http://NTConfig_NIPFilePath.push("advance/magic_rare.nip"); http://NTConfig_NIPFilePath.push("advance/set.nip"); http://NTConfig_NIPFilePath.push("advance/unique.nip"); http://NTConfig_NIPFilePath.push("advance/craft.nip");
http://NTConfig_NIPFilePath.push("extreme/normal.nip"); http://NTConfig_NIPFilePath.push("extreme/magic_rare.nip"); http://NTConfig_NIPFilePath.push("extreme/set.nip"); http://NTConfig_NIPFilePath.push("extreme/unique.nip"); http://NTConfig_NIPFilePath.push("extreme/craft.nip");
NTConfig_SnagRange = 40; // Radius to check for dropped items. 40 is a good number here
//------------------------------------------------------------------------------ // Cubing configuration //------------------------------------------------------------------------------ NTConfig_Cubing = false; // Enable cubing
http://NTConfig_CubingItem.push([NTCU_GEM, 560]); // Flawless Amethyst http://NTConfig_CubingItem.push([NTCU_GEM, 565]); // Flawless Topaz http://NTConfig_CubingItem.push([NTCU_GEM, 570]); // Flawless Saphire http://NTConfig_CubingItem.push([NTCU_GEM, 575]); // Flawless Emerald http://NTConfig_CubingItem.push([NTCU_GEM, 580]); // Flawless Ruby http://NTConfig_CubingItem.push([NTCU_GEM, 585]); // Flawless Diamond http://NTConfig_CubingItem.push([NTCU_GEM, 600]); // Flawless Skull
http://NTConfig_CubingItem.push([NTCU_MAGIC, 420]); // Magic Tiara http://NTConfig_CubingItem.push([NTCU_MAGIC, 421]); // Magic Diadem
http://NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 603]); // Magic Small Charm NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 605]); // Magic Grand Charm
NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 382]); // Craft Heavy Bracers http://NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 452]); // Craft Vambraces
http://NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 354]); // Craft Casque http://NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 424]); // Craft Armet http://NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 388]); // Craft Battle Boots http://NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 458]); // Craft Mirrored Boots http://NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 381]); // Craft Sharkskin Gloves http://NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 451]); // Craft Vampirebone Gloves http://NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 392]); // Craft Mesh Belt http://NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 462]); // Craft Mithril Coil http://NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_AMULET, 520]); // Craft Amulet NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_RING, 522]); // Craft Ring
NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_AMULET, 520]); // Craft Amulet
http://NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_SHIELD, 447]); // Craft Monarch http://NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_AMULET, 520]); // Craft Amulet
NTConfig_CubingItem.push([NTCU_ESSENSE, 0]);
http://NTConfig_CubingItem.push([NTCU_RUNE_THUL, 562]); http://NTConfig_CubingItem.push([NTCU_RUNE_AMN, 557]); http://NTConfig_CubingItem.push([NTCU_RUNE_SOL, 567]); http://NTConfig_CubingItem.push([NTCU_RUNE_SHAEL, 577]); http://NTConfig_CubingItem.push([NTCU_RUNE_DOL, 572]); http://NTConfig_CubingItem.push([NTCU_RUNE_HEL, 582]); http://NTConfig_CubingItem.push([NTCU_RUNE_IO, 563]); NTConfig_CubingItem.push([NTCU_RUNE_LUM, 558]); NTConfig_CubingItem.push([NTCU_RUNE_KO, 568]); NTConfig_CubingItem.push([NTCU_RUNE_FAL, 578]); NTConfig_CubingItem.push([NTCU_RUNE_LEM, 573]); NTConfig_CubingItem.push([NTCU_RUNE_PUL, 583]); NTConfig_CubingItem.push([NTCU_RUNE_UM, 564]); NTConfig_CubingItem.push([NTCU_RUNE_MAL, 559]); http://NTConfig_CubingItem.push([NTCU_RUNE_IST, 569]); http://NTConfig_CubingItem.push([NTCU_RUNE_GUL, 579]); http://NTConfig_CubingItem.push([NTCU_RUNE_VEX, 574]); http://NTConfig_CubingItem.push([NTCU_RUNE_OHM, 584]); http://NTConfig_CubingItem.push([NTCU_RUNE_LO, 565]); http://NTConfig_CubingItem.push([NTCU_RUNE_SUR, 560]); http://NTConfig_CubingItem.push([NTCU_RUNE_BER, 570]); http://NTConfig_CubingItem.push([NTCU_RUNE_JAH, 580]); http://NTConfig_CubingItem.push([NTCU_RUNE_CHAM, 575]);
//***** Include the following, Primary item must be setted in item_configs folder *****
http://NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 442]); // Socket Sacred Armor
http://NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 255]); // Socket Thresher http://NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 256]); // Socket Cryptic Axe http://NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 257]); // Socket Great Poleaxe http://NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 258]); // Socket Giant Thresher
http://NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 295]); // Titan's Revenge : Exceptional -> Elite
http://NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 337]); // Magefist : Normal -> Exceptional http://NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 360]); // Skin of the Vipermagi : Exceptional -> Elite http://NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 383]); // Magefist or Lava Gout : Exceptional -> Elite http://NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 389]); // Gore Rider : Exceptional -> Elite http://NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 477]); // Arreat's Face : Exceptional -> Elite http://NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 481]); // Herald Of Zakarum : Exceptional -> Elite
//------------------------------------------------------------------------------ // Gamble configuration // To specify what items to gamble, adjust the array with the desired item codes //------------------------------------------------------------------------------ NTConfig_Gamble = true; // Enable gambling NTConfig_GambleStartGold = 2500000; // Gold amount to start the gambling NTConfig_GambleStopGold = 300000; // Gold amount to stop the gambling
http://NTConfig_GambleItem.push(520); // Amulets http://NTConfig_GambleItem.push(522); // Rings NTConfig_GambleItem.push(418); // Circlets NTConfig_GambleItem.push(419); // Coronets http://NTConfig_GambleItem.push(334); // Leather Gloves http://NTConfig_GambleItem.push(335); // Heavy Gloves http://NTConfig_GambleItem.push(336); // Chain Gloves http://NTConfig_GambleItem.push(337); // Light Gauntlets http://NTConfig_GambleItem.push(338); // Gauntlets
//------------------------------------------------------------------------------ // General configuration //------------------------------------------------------------------------------ NTConfig_PublicMode = false; NTConfig_CheckCloneDiablo = false; // Set to true if you want to wait in game after notifying "Diablo Walks the Earth" msg. NTConfig_OpenChest = true; // Set to true to open chest me.quitonhostile = false;
//------------------------------------------------------------------------------ // Attack configuration //------------------------------------------------------------------------------ NTConfig_AttackSkill[0] = 0; // First skill. Set to 0 if you won't NTConfig_AttackSkill[1] = 0; // Primary skill to boss. NTConfig_AttackSkill[2] = 0; // Primary aura to boss. Set to 0 if you won't NTConfig_AttackSkill[3] = 0; // Primary skill to others. NTConfig_AttackSkill[4] = 0; // Primary aura to others. Set to 0 if you won't NTConfig_AttackSkill[5] = 0; // Secondary skill in case monster is immune to primary skill. Set to 0 if you won't NTConfig_AttackSkill[6] = 0; // Secondary aura. Set to 0 if you won't NTConfig_ClearPosition = true; // Set to true if you want to clear area after killing boss.
// Check self safe in field (NOT in town). Set to 0 if you won't // 0x01 : Potion, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist NTConfig_CheckSelfSafe = 0x04|0x40; // Check merc's safe in field (NOT in town). Set to 0 if you won't // 0x01 : Death, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist NTConfig_CheckMercSafe = 0x01|0x04|0x10|0x40;
NTConfig_UseRedemptionHP = 80; // Use Redemption if under this percent of life. Set to 0 if you won't NTConfig_UseRedemptionMP = 60; // Use Redemption if under this percent of mana. Set to 0 if you won't }
- Citation :
- NTConfig_SnagRange = 40; // Radius to check for dropped items. 40 is a good number here
Merci As_Xtrem du renseignement , mais je penses pas que sa soit sa ,car dans mon anciens d2nt il y avait déjà 40 sa marcher très bien et il ne ramasse pas les amu unique alors quelles sont a ces pied |
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As_Kev-br
Messages : 1167
| Sujet: Re: d2nt problème Dim 23 Mai - 21:51 | |
| Personnellement, je ne vois pas d'où peut venir le problème. Il ne semble pas y avoir d'erreurs... Il me semble que mon bot ramasse toutes les amu, sauf mara (mais ça, c'est de la malchance ). |
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